Independent objects for strange worlds

Books.
Games.
Toys.
Media.

Phanicom makes worlds you can enter—and things from them you can keep.

Enter the first doorway

Featured work · Issue one

Phantaghiro
in the Moribund World

A short game opens the door. On the other side: a 114-page illustrated book in a reader built for the world it contains.

Illustrated spread: Phantaghiro despairs in the depths of the Oubliette
PLAYUNLOCKREAD
Phantaghiro ornamental title artwork

Not a PDF in a browser tab

The reader is part of the story.

Animated page turns. The sound of paper. A reading room shaped around the book. The minigame does not advertise the world—it is how you cross into it.

Format
Game + illustrated digital book
Length
114 pages
Digital edition
Windows + Mac included together
Physical edition
Available directly from Phanicom

Digital purchase includes both Mac and Windows downloads. Choose either—or keep both.

One brand across forms

A game company.
And more.

Phanicom works across forms without sanding down the strange edges between them. Each release is its own doorway. Together they form a body of work built around creative ownership, deliberate choice, and objects worth keeping.

01

Books

Illustrated worlds made to be held in the mind.

02

Games

Play as a way into ideas, characters, and places.

03

Toys

Physical artifacts carrying imagined worlds outward.

04

Media

Experiments that refuse a single shelf.

Transmission continues

Follow the work while the next doorway takes shape.