Books
Illustrated worlds made to be held in the mind.
Independent objects for strange worlds
Phanicom makes worlds you can enter—and things from them you can keep.
Enter the first doorwayFeatured work · Issue one
A short game opens the door. On the other side: a 114-page illustrated book in a reader built for the world it contains.
Not a PDF in a browser tab
Animated page turns. The sound of paper. A reading room shaped around the book. The minigame does not advertise the world—it is how you cross into it.
Digital purchase includes both Mac and Windows downloads. Choose either—or keep both.
One brand across forms
Phanicom works across forms without sanding down the strange edges between them. Each release is its own doorway. Together they form a body of work built around creative ownership, deliberate choice, and objects worth keeping.
Illustrated worlds made to be held in the mind.
Play as a way into ideas, characters, and places.
Physical artifacts carrying imagined worlds outward.
Experiments that refuse a single shelf.
Transmission continues